![]() ![]() They would need to consider _any_ combination of buildings existing or not, which ends up as a huge number of combinations, and quickly becomes infeasible. So it's safer to simply ignore bridges completely.Īll in all, the logic for building destroyers might need to be changed somewhat, they would need to consider the case of, "when if this building wasn't there" when path-finding, and then mark any building they would pass through on their path for destruction. The closest regular bus stops are known as Abbey Bridge and Gregory Street. In short, the "attractiveness" of the building depends on its state, and that state might change after the building destroyer has targeted it but before reaching it. A bridge might be desirable to destroy if it is raised, since it might open a new path, but it might be undesirable to destroy when it's lowered since that might remove a path. The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees. I assume that ignoring bridges is intentional, simply because handling them could wind up very complex. Yeah, both raised AND lowered bridges are ignored. Lowered bridges are also ignored, and I use this as one of my standard methods of sealing fortress entrances. Khym, are the bridges in your case raised or lowered? It seems like in your test they were only ever raised. I think building destroyers can't destroy bridges, in the same way they can't destroy constructions.Īh, good catch - RAISED bridges are apparently indestructible (like walls, as you said). Might be 0003256, but I suspect it's an AI tweak to prevent them from accidentally stopping themselves from accessing your fortress. ![]() The raised drawbridges were out in the open, so when raised could be attacked from any direction, but the destroyers just ignored them.īridge, bridges, building destroyer, BUILDINGDESTROYER, Intentional/Expected? They'd destroy things like rock floor grates but totally ignored bridges, whether they were raised or lowered. ![]() Press k twice and then u twice to set the bridge to. To test building destroyers I gave a bunch of wildlife. Don't hit enter just yet, as we need to set the size of the bridge and the direction it will retract to. Dwarf Fortress Bug Tracker - Dwarf FortressĠ004713: Bridges ignored by building destroyers A pretty simply way is to build a wall across the brook, which theyll do as long as its anchored to the ground on at least one side. ![]()
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