![]() ![]() Such a limit makes it difficult to create different layers of objects to portray distance and the like. Right click and go to Edit->Fill with pattern. By default, RPG Maker MZ only allows each map to have one parallax. Go to the bottom of ''layers'' and click on ''clipboard'', which should have the same icon as what you just copied. Step 2-Terrain(base) For this part, you will want to open the terrain of your choice and copy it. If you do want to make it bigger, just multiply the map size with 32. If you want the map to be 17x13, open a new image with the size 544x416. Step 1-Base Usally I don't make maps bigger than 17x13 since they are a bit harder to fill. Collisions are a huge part of 2D RPGs and video games in general. For this tutorial I will be using GIMP, but any other program should also be fine. Creating the ground Create Basic Shapes Add Details What’s up should be up Shadow and Light Save Properly Passability Introduction You read it all over the internet: People see parallax maps and envy those who made them. Now, before we start I recommend you either download Yanfly's ''parallax lock'', which can be downloaded here: And Seer UK's ''picture fixed to map'' script, which can be downloaded here: You can also use overlay scripts, but I'm not much into them so I'm not going to go over them. PART 1 - Creating the Parallax Map Create the Base Map Image Import the Base Map Image into RPG Maker Load a Parallax Lock Script Create a Parallax Tileset Create the map Making the map work PART 2 - Adding the overlay Create the overlay image Import the overlay image Add the script Create an event PART 1 1. ![]()
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